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Sims 4 studio blender library
Sims 4 studio blender library







sims 4 studio blender library

I always use the classic Rainbow swatch because it’s easier to keep to the pattern. Step Three: Import the swatch you will use to edit the UV’s in Blender. Step Two: Go ahead and export all of the Rainbow swatches from the Get Famous hair. Step one: Have the mesh you want to use ready in Sims 4 Studio.

Sims 4 studio blender library how to#

tutorial clothing wanted a tutorial on how to recolor the Get Famous rainbow hair colors onto other hairstyles. The range doesn’t need to be accurate.ġ7. Fill with pure white on the area where your shadow is. In the Channel panel, add an alpha channel. Please never use a pure black shadow map.ġ6. You might need to test in game for a few times to get a best result. On the baked image layer, use the Eraser tool or Select tool to get rid of the shadow that is not from the item you’re making, e.g. Add a new layer under the baked image and fill in with pure white.ġ4. Bake the selected sim body mesh the same way above. Note you need to highlight the Eye, the Arrow and the Camera icon to be able to select and bake an invisible sim body mesh.ġ2. Open your mesh in blender, expand the rig tree and select the sim body mesh where the shadow should appear. 2 Your mesh does NOT include the sim body mesh, e.g. Add a new image in 1024x2048 in the UV/Image Editor and Bake in Ambient Occlusion Mode. This will make the shadow darker and shading of the mesh itself (which we don’t need) lighter.Ĩ. Check Ambient Occlusion and Environment Lighting.Ħ. Open the World panel with a globe icon.ĥ. Select the sim body mesh you just separated.Ĥ. But it makes the baked result easier to edit later.ģ. Press P key to separate the selected faces into a new mesh. Open your mesh with blender, go into Edit Mode and select the faces which belong to the sim body.Ģ. 1 Your mesh includes part of the sim body mesh, e.g.

  • It does NOT work if your item is painted on the sim body mesh.
  • This method only works on the mesh where it’s able to tell the sim body from the clothes or accessory you’re making.
  • This tutorial will not cover some similar steps again. Please read my tutorial of How to bake shadow for clothing to make sure you understand the basics of baking. ‘correct’ shadow map with just a few steps.

    sims 4 studio blender library

    Instead of hand-painting it, this tutorial will show you how to use the blender baking to create It adds depth and makes your item a little more realistic. The shadow map draws shadow on the underneath meshes (which could be either a sim body mesh or another CAS item) covered by your item. The method applies toĪny CAS item that you want to bake its shadow, including necklaces, glasses, hats, rings, bracelets, shoes, clothes of course, etc. NOTE: This tutorial is using a dress and an accessory coat as examples. Anyone could make this braid following youtube tutorials I just compiled the braid + curves for easy use. No credit needed !! This is just a resource for creators. I like to manually decimate using the edge loops method shown on my blog. I have a subdivision surface modifier applied by default, so it’s HIGHLY recommended that you decimate your mesh. Once your curve modifiers are applied, you can delete the now defunct CURVE braid parts.

    sims 4 studio blender library

    In the Mesh Braid 2 modifiers tab, delete CURVE BRAID 1, and link the CURVE BRAID 2 in the curves modifier.Īs your absolute last step, you would apply all modifiers and join your mesh parts. The video illustrates how you would use this resource to make your own braid styles.Īlways rename new duplicates! As you can see, I’ve set you up with the first braid. blend file for the latest versions of blender. I will provide some useful presets you can pick from for common materials as well! 1: Shiny metal with polished surface: FFFF00 / Alpha 100%Ģ: Thick rubber with porous surface: 0064FF / Alpha 100%ģ: Shiny polished wood: DB9282 / Alpha 50%Ħ: Very matte while still realistic: 0B34FF / Alpha 70%Ī ready to use. In the blend file, you can either use the RGB color wheel to pick a shade to use on your specular texture project, or test the specular map itself! How does this work? Basically, the RED channel of the specular map determines the roughness of the reflection, the GREEN channel determines the opacity of said reflection, the BLUE channel determines the roughness of the sun highlight and the ALPHA channel determines the opacity of the sun highlight. This Blender file i created lets you emulate the reflection system of The Sims 4 FULLY and in real time. Making a combined map without a guidance from the company that composed it can be a bit of a nuisance!įor a long time, creators would pick the color from EA's objects and go for that, but there's a method to everything! Making a specular texture in The Sims 4 is probably the most misunderstood process of the game's engine. The Sims 4 Reflection Emulation For Blender 2.9 and UP (DOWNLOAD HERE)









    Sims 4 studio blender library